Crafting systems are now a standard feature in many RPGs, but their origins are surprisingly old. Early computer RPGs rarely included crafting due to link slot gacor memory limitations, focusing instead on combat and exploration. However, tabletop RPGs had long featured alchemy, forging, and item creation as part of their fantasy worlds, inspiring developers to eventually adapt these mechanics.
The earliest notable digital crafting systems appeared in games like Dungeon Master and Ultima Underworld, where players could combine ingredients to create potions. These mechanics were basic but hinted at deeper possibilities. Star Ocean (1996) was one of the first JRPGs to implement extensive crafting, allowing players to forge weapons, cook food, and create magical items through skill-based systems.
During the 2000s, crafting exploded in popularity. The Elder Scrolls series introduced alchemy, enchanting, and smithing, while World of Warcraft implemented profession-based crafting that supported entire in-game economies. Crafting became more than a bonus feature—it became an integral progression system.
Action RPGs like Monster Hunter refined crafting by tying it to monster parts collected through hunts. This loop of gathering and upgrading became one of the most influential RPG mechanics of the modern era. Meanwhile, survival RPGs and hybrids such as Fallout: New Vegas and The Witcher 3 adopted detailed crafting systems to enhance immersion and world engagement.
Today’s RPGs continue expanding crafting into deeper customization systems. Games like Path of Exile offer complex item modification, while Elden Ring streamlines crafting for accessibility. Crafting evolved from a niche mechanic into a fundamental part of RPG design, reflecting players’ desire for creativity and control over their adventure.